The Sun News

Warner Robins native creates dinosaur board game

Ever since Brian Reilly was small, he can remember playing games.

He also wanted to be a paleontologist.

Instead, Reilly went to school for graphic design and has worked on video games such as Halo 2 and 4 as well as Call of Duty Ghost.

Reilly, a native of Warner Robins and a 2000 graduate of Warner Robins High School, now lives in Austin, Texas, one of the meccas of the gaming world.

During a night at friend Pete Betcher’s house, the pair came up with the idea of making a board game based on dinosaurs and paleontologists. The two stayed up until 5 a.m. working on the game.

Fast forward to now, two years later, and “In a World of Dinosaurs” is about to become a reality.

In the game, designed for two to four people, players kill dinosaurs on a prehistoric island from millions of years ago to have the paleontologists dig them up on another board, which represents the island in more modern times.

Reilly calls the two boards the “skeleton side and the meaty side.”

The object is to get the most points by digging up skeletons or finding museum pieces. Complete dinosaur skeletons score the most points.

Alicia Andrew designed the game pieces and board.

Reilly and Betcher created a campaign on the online fundraising site Kickstarter to raise $30,000 to pay for artist fees for Andrew as well as to manufacture the game.

The 30-day campaign ended Monday and raised more than $36,000.

The game is scheduled to be released in March.

Mike McDaniel, owner of Heroes and Villains, a comic book and gaming shop in Warner Robins, said he would love to carry the game in his store.

Reilly brought a copy with him from Austin on his trip to his hometown to show the basic concept of the game.

McDaniel set up a gaming table that Reilly used to demonstrate how the game was played as well as show a working model of the two boards and the game pieces.

At least 100 people have tested the game. Reilly and Betcher have offered surveys at the end of each playing experience to improve the game.

“We play it all the time,” Reilly said.

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