The best thing I can about Electronic Arts’ reboot of the “Medal of Honor” franchise is that I wish the game’s story mode would never end.
It’s also one of the worst critiques I can make about this great, but very short game.
In trying to create a competitor to the “Call of Duty: Modern Warfare,” developer Danger Close came pretty close to equaling the industry leader’s single-player mode. It doesn’t have the emotional or jaw-dropping moments of the “Modern Warfare” games, but it’s a very intense and challenging campaign.
“Medal of Honor” takes place during the early stages of the war in Afghanistan, with the player controlling various members of the special forces as they track members of the Taliban through the diverse topography of the landlocked country. The game reportedly draws inspiration from actual battles and locations from the early days of the war.
But the story mode is too short.
You can complete the campaign in less than seven hours pretty easily. That’s not long enough for a game expected to be a contender to “Modern Warfare.”
I felt like “Modern Warfare 2” and “Battlefield: Bad Company 2” also had short campaigns, which can likely be attributed to developers building a memorable online mode.
The multiplayer mode keeps gamers playing down the line, so companies have spent a ton of time on them.
“Modern Warfare 2” showed why it’s the industry leader with a standout multiplayer mode as well as an additional co-op mode.
DICE created the multiplayer for both “Medal of Honor” and “Bad Company 2.” You can see the similarities in the two games. While DICE contstructs a good multiplayer engine, it doesn’t match “Modern Warfare’s” depth in terms of customization or gameplay options.
Movie director Steven Spielberg hatched “Medal of Honor” as a gaming franchise shortly after the release of “Saving Private Ryan.”
The series began as a World War II game, and stayed that way until it grew stagnant, and only then did EA decide to bring the series into the present.
This is a very strong start for the rebooted series. The potential is there. Now it’s time to build onto the product, or it will have no hopes of breaking the “Modern Warfare” monopoly.